Haunting Ground received "mixed or average" reviews per ratings aggregator Metacritic. Critics were quick to compare it to the Clock Tower series, specifically its 2002 installment, Clock Tower 3 (2002). The defenseless heroine elements and hide-and-chase gameplay were found to be highly derivative of the former titles. The dog companion was, for some, a well-received addition to the gameplay formula, with Eurogamer's Kristan Reed comparing it positively to Ico. Others found the dog and other gameplay elements to be repetitive and contributors to poor pacing. The graphics, cinematics, and atmosphere were universally praised. The staff at 1UP.com described the environments as "some of the most detailed, lavish 3D environments Capcom has ever produced." Kill Screen's Zach Budgor compared Haunting Ground's "psychological landscape" to Dario Argento's film Suspiria (1977) and also highlighted its grotesque expressionism. Despite these highlights, critics ultimately felt that Haunting Ground was too predictable and relied heavily on clichés previously established in the horror genre. For this reason, Reed said it "becomes stifled by its own eventual lack of ambition to break away from the norms instilled by two generations of Japanese horror adventures." The staff at 1UP.com felt the game was dated when compared with the recently released Resident Evil 4 (2005), but said, "Haunting Ground isn't without merit, it's just that the merits are buried deep in an occasionally thrilling, mostly 'been there, done that' game of indistinct origin."