Fiona Bell

About Fiona Bell

Who is it?: Actress
Developer(s): Capcom
Publisher(s): Capcom
Director(s): Kazuhiro Tsuchiya
Producer(s): Koji Nakajima
Designer(s): Yukio Ando
Programmer(s): Jun Takahashi
Writer(s): Makoto Ikehara Noboru Sugimura
Composer(s): Seiko Kobuchi Shinya Okada
Platform(s): PlayStation 2
Release: JP: April 21, 2005 PAL: April 29, 2005 NA: May 10, 2005
Genre(s): Survival horror
Mode(s): Single-player

Fiona Bell Net Worth

Fiona Bell was born, is Actress. Fiona Bell is an actress, known for Trainspotting (1996), Gregory's Two Girls (1999) and AfterLife (2003).
Fiona Bell is a member of Actress

💰 Net worth: Under Review

Some Fiona Bell images

Biography/Timeline

2002

Haunting Ground received "mixed or average" reviews per ratings aggregator Metacritic. Critics were quick to compare it to the Clock Tower series, specifically its 2002 installment, Clock Tower 3 (2002). The defenseless heroine elements and hide-and-chase gameplay were found to be highly derivative of the former titles. The dog companion was, for some, a well-received addition to the gameplay formula, with Eurogamer's Kristan Reed comparing it positively to Ico. Others found the dog and other gameplay elements to be repetitive and contributors to poor pacing. The graphics, cinematics, and atmosphere were universally praised. The staff at 1UP.com described the environments as "some of the most detailed, lavish 3D environments Capcom has ever produced." Kill Screen's Zach Budgor compared Haunting Ground's "psychological landscape" to Dario Argento's film Suspiria (1977) and also highlighted its grotesque expressionism. Despite these highlights, critics ultimately felt that Haunting Ground was too predictable and relied heavily on clichés previously established in the horror genre. For this reason, Reed said it "becomes stifled by its own eventual lack of ambition to break away from the norms instilled by two generations of Japanese horror adventures." The staff at 1UP.com felt the game was dated when compared with the recently released Resident Evil 4 (2005), but said, "Haunting Ground isn't without merit, it's just that the merits are buried deep in an occasionally thrilling, mostly 'been there, done that' game of indistinct origin."

2004

On September 24, 2004, Capcom debuted Haunting Ground under its Japanese name Demento at the Tokyo Game Show after launching a teaser page on their official website two days prior. The game was released in Japan on April 21, 2005, and later in PAL territories on April 29, and in North America on May 10. Critics described the game as a spiritual successor to the Clock Tower series, although it has never been officially declared as such.

2015

In July 2012, Haunting Ground appeared to be slated for a PlayStation 3 re-release as a "PS2 Classic", having been rated by the ESRB with Sony Computer Entertainment named as the publisher. On April 21, 2015, it was re-released for the PlayStation 3 via the PlayStation Store exclusively in Japan.

2019

Some critics highlighted Haunting Ground's sexual themes surrounding the objectification of Fiona as one of its best elements. Jeremy Dunham of IGN stated that "Haunting Ground's success comes from making the player feel like a desired and endangered object." He found the plot was kept interesting due to the disturbing suggestive behaviors of Fiona's pursuers. Kill Screen's Budgor also found the drive for the enemies to kill Fiona creates a continuous tension, as its unclear nature lends to an uncomfortable confusion for both Fiona and the player. GameSetWatch's Leigh Alexander stated that "disparaging Haunting Ground for its copious objectification of women is a facile task...it’s precisely that off-putting sexuality that makes Daniela terrifying, that makes Fiona’s circumstances so explicitly repugnant, that sharpens Haunting Ground’s fear factor to a knife in the gut." Alexander praised the game's voyeuristic themes and presenting of Fiona as "an object of Desire." She notes that "Fiona is both a sex object and a victim...a fragile little woman...both male and female players can distinctly feel the threat to her person, the disconcerting wickedness of her enemies, thanks to her overt sexualization throughout the game." Budgor found that removing the player's control at critical points highlights Fiona's subjectivity, with the sounds and images expressing ideas of "violation, transgression, and bodily autonomy." Alexander ultimately felt Haunting Ground to be a "perfect illustration of how sexuality can be used to great effect."