Who Is Jason Rubin? Age, Biography and Wiki
Jason Rubin was born in 1970, making him 55 years old in 2025. He is an influential figure in the video gaming industry, recognized for co-founding Naughty Dog, the studio behind iconic games like Crash Bandicoot and Jak and Daxter. Over the years, Rubin has navigated the gaming landscape, evolving from a pioneer developer to an executive role in various game studios. His journey has not only impacted gaming culture but has also inspired a new generation of game developers.
| Occupation | Game Designer |
|---|---|
| Date of Birth | 1970 (age 55) |
| Age | 55 Years |
| Birth Place | N/A |
| Horoscope | |
| Country |
Popularity
Jason Rubin's Popularity over time
Height, Weight & Measurements
As of 2025, Jason Rubin stands at approximately 5 feet 10 inches (178 cm) tall and weighs around 165 lbs (75 kg). He maintains a healthy physique, which reflects his active lifestyle. His body measurements are not publicly disclosed, but his appearance is characterized by an approachable demeanor, often seen in casual attire during public appearances and industry events.
Family, Dating & Relationship Status
Jason Rubin tends to keep his personal life private, but as of 2025, he is reportedly single. There have been no public announcements regarding a girlfriend or boyfriend. He focuses much of his energy on his career and advocacy for the gaming industry, making it challenging to gauge his personal relationships. Family-wise, Rubin is known to have a strong connection with his family, which supports his endeavors in the gaming world.
Net Worth and Salary
In 2025, Jason Rubin's estimated net worth is around $50 million. His significant earnings come from his successful career as a video game director, producer, and executive. Additionally, he has made lucrative deals in entertainment and investments in various gaming startups, cementing his financial security. His salary remains undisclosed, but it is believed to be substantial, given his experience and influential role within the industry.
In their 18 years running Naughty Dog, they created fourteen original games including Math Jam (1985), Ski Crazed (1986), Dream Zone (1987), Keef the Thief (1989), Rings of Power (1991), Way of the Warrior (1994), Crash Bandicoot (1996), Crash Bandicoot 2: Cortex Strikes Back (1997), Crash Bandicoot: Warped (1998), Crash Team Racing (1999), Jak and
Daxter: The Precursor Legacy (2001), Jak II (2003), Jak 3 (2004) and Jak X: Combat Racing (2005).
Together these games have sold over 35 million units and generated over $1 billion in revenue.
Career, Business and Investments
Rubin’s career spans over three decades, and he has continuously shaped the gaming industry. After co-founding Naughty Dog in 1984, he established the company as a force in video game development. He later took on leadership roles at studios like THQ and the game division of Activision Blizzard. As of 2025, Rubin is actively involved in advising and investing in new game-related ventures, emphasizing the importance of innovation and creativity in game development.
In addition to his role in gaming, Rubin has appeared on various entertainment panels and mentioned his passion for using technology to enhance storytelling in video games. His forward-thinking approach has helped him remain a relevant figure in an ever-evolving industry.
Rubin and Andy Gavin formed Naughty Dog in 1984. Later that year, they published their first game together — a budgetware title called Ski Crazed. In 1989, Rubin and Gavin sold their first game to Electronic Arts: a role-playing game called Keef the Thief.
He took a brief hiatus from school and game design to move to Los Angeles and attempt a career as a screenwriter, but after little success, he returned to school and game design.
Social Network
Jason Rubin maintains a moderate presence on social media platforms, connecting with fans and industry professionals alike. He frequently shares insights about game development, industry trends, and personal reflections on Twitter and LinkedIn. Although he's not overly active on platforms like Instagram or TikTok, his tweets often lead discussions surrounding game design and industry ethics.
"Our Chapter 11 process allows for other bidders to make competing offers for THQ. So while we are extremely excited about the Clearlake [stalking horse] opportunity, we won't be able to say that the deal is done for a month or so. Whatever happens, the teams and products look likely to end up together and in good hands.
That means you can still pre-order Metro: Last Light, Company of Heroes 2, and South Park: The Stick of Truth. Our teams are still working on those titles as you read this, and all other rumored titles, like the fourth Saints Row, the Homefront sequel, and a lot more are also still in the works."
Education
Rubin is a graduate of the University of California, Santa Cruz, where he studied arts and technology. His educational background laid the foundation for his deep understanding of game development and storytelling, equipping him with the skills necessary to innovate and lead in the gaming field. He often emphasizes the value of education in shaping a successful career in the tech and gaming industries.
As Jason Rubin continues to shape the future of gaming in 2025, fans and aspiring developers will undoubtedly watch his journey closely, eager for updates and inspiration from this iconic figure.
While Gavin was an undergraduate in Haverford College and Rubin was attending the University of Michigan, they collaborated with each other on their next title: a role-playing game called Rings of Power.
The game began as a PC title, but during meetings at Electronic Arts Gavin spotted a reverse engineered Sega Genesis, pitched a slightly modified version of the title to Trip Hawkins, and the title became the duo's first console game. Rings of Power still has a cult following today.