Who Is Will Wright (game designer)? Age, Biography and Wiki
Will Wright, born on January 20, 1960, is a celebrated American video game designer, entrepreneur, and innovator in the gaming industry. Best known for his role in the creation of immensely popular video game franchises such as "The Sims" and "SimCity," Wright revolutionized how games are played and perceived. As of 2025, Wright is 65 years old and continues to be a significant influence in the gaming world.
Occupation | Game Designer |
---|---|
Date of Birth | January 20, 1960 |
Age | 65 Years |
Birth Place | Atlanta, Georgia, U.S. |
Horoscope | Capricorn |
Country | Georgia |
Popularity
Will Wright (game designer)'s Popularity over time
Height, Weight & Measurements
While Will Wright maintains a low profile regarding his physical attributes, it is generally reported that he stands around 6 feet tall and has a proportional build. His weight has reportedly fluctuated around 170 pounds throughout the years. Exact measurements including waist size, shoe size, and other specifics remain private.
Family, Dating & Relationship Status
As of 2025, Will Wright is known to be discreet about his personal life. He was previously married to his partner, with whom he shares children, but details about any current relationships or a boyfriend are not publicly disclosed. Wright maintains a focus on his professional life, but his family background continues to be an essential aspect of his narrative.
He attended a Montessori school until the age of nine. When his father died of leukemia the same year, Wright moved to Baton Rouge, Louisiana with his mother and his younger sister. He graduated from the Baton Rouge Episcopal High School at the age of 16.
Net Worth and Salary
Will Wright’s net worth in 2025 is estimated to be around $40 million. His substantial wealth primarily comes from his successful game franchises and various entrepreneurial ventures in the tech and gaming industries. Earnings from classic titles and residuals continue to contribute to his overall financial success.
Maxis went public in 1995 with revenue of US$38 million. The stock reached $50 a share and then dropped as Maxis posted a loss. EA bought Maxis in June 1997.
Career, Business and Investments
Wright's career has been nothing short of groundbreaking. After co-founding Maxis in 1987, he played a pivotal role in developing games that combined simulation with creativity. Games like "The Sims" broke sales records and altered the landscape of gaming.
In addition to his game development work, Will Wright has ventured into various businesses and investments, focusing on technology and game-related startups that emphasize user engagement and creativity. His unique perspective on game design continues to inspire a new generation of developers.
William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
Social Network
Will Wright is actively involved in the gaming community and maintains a presence on several social media platforms. Although he is not as active on mainstream networks, he often shares insights and musings related to game design and innovation through Twitter and LinkedIn. His thoughts on the industry resonate well with fans and aspiring designers alike.
After building his reputation as one of the most important game designers in the world, Wright left Maxis in 2009. His first post-EA venture was the Stupid Fun Club startup company and experimental entertainment development studio, with a focus on "video games, online environments, storytelling media, and fine home care products", as well as toys.
Education
Wright attended Louisiana State University, where he initially pursued a degree in architecture but graduated with a Bachelor of Arts in Geography. His educational background has deeply influenced his design philosophy, emphasizing exploration, simulation, and creativity in gameplay.
After graduating high school, Wright studied architecture at Louisiana State University for two years. He then transferred to Louisiana Tech where he switched to mechanical engineering, with a particular interest in robotics, space exploration, military history, and language arts.
Two years later, in the fall of 1980, he transferred again to The New School in New York City. During this time, he lived in an apartment in Greenwich Village, and spent his free time "searching for spare parts in local electronics surplus stores."