Jonathan Blow profile Photo

Jonathan Blow

Game Designer

Birthday 1971

Birthplace California, U.S.

Age 54 Years

#8,987 Most Popular

Who Is Jonathan Blow? Age, Biography and Wiki

Jonathan Blow, the renowned American game designer and programmer, was born in 1971, making him 54 years old in 2025. He is best known for creating critically acclaimed indie games, including Braid and The Witness. Jonathan has earned a reputation in the gaming community for his innovative storytelling, intricate puzzle designs, and profound narratives. His unique approach to game design has influenced many aspiring game developers.

Occupation Game Designer
Date of Birth 1971 (age 54)
Age 54 Years
Birth Place California, U.S.
Horoscope
Country U.S

Popularity

Jonathan Blow's Popularity over time

Height, Weight & Measurements

While Jonathan Blow has maintained a relatively private life regarding personal stats, available information suggests he stands at approximately 5 feet 9 inches (1.75 m) tall. His weight is speculated to be around 160 pounds (73 kg). However, specific details related to his body measurements are not publicly documented.

At its height, Bolt-Action Software had 14 employees. It folded in 2000 due to the dot-com crash. In a 2020 interview, Blow said he was convinced 1996 was the most difficult time in history to start a video game company because of the transition from 2D to 3D titles.

A number of components of the game were challenging to implement, but Blow learned from the experience—he said; "we went broke, and I was burned out for several years after that from working hard ... but that's how I became a good programmer".

Family, Dating & Relationship Status

As of 2025, Jonathan Blow remains relatively private about his personal relationships. He has been rumored to have a girlfriend, though he has not disclosed her name or any significant details about their relationship. Jonathan tends to focus on his career and creative pursuits, often keeping his romantic life out of the limelight, which aligns with his introspective persona.

His father worked as a defense contractor for TRW, and his mother was an ex-nun. He is the fourth of five siblings, having two brothers and two sisters. Blow was raised as a Christian and said his family regularly attended church. Blow went to middle school in Northern San Diego County.

While there, he attended a fifth-or-sixth-grade computer class where the VIC-20 home computer provided him with his introduction to programming and computers. When his parents noticed his interest, they bought him a TRS-80 Color Computer, on which Blow learned to program in BASIC, often using exercise books from RadioShack.

In high school, he programmed games on a Commodore 64. Some of the games he programmed were inspired by Indiana Jones and Pac-Man.

Net Worth and Salary

Jonathan Blow's net worth in 2025 is estimated to be around $10 million. His financial success can be attributed to his innovative indie games, which have performed exceptionally well both critically and commercially. While exact earnings fluctuate with game sales and various projects, it’s clear that his contributions to the gaming industry have resulted in a comfortable income, allowing him to invest in new game developments and educational initiatives for aspiring developers.

The game was released on Windows and the PlayStation 4 in January 2016. Blow reported that the first week sales revenue of The Witness totaled over US$5 million, and was one of the top downloads on illegal BitTorrent websites.

The game received critical acclaim, several BAFTA and Game Developers Choice Awards nominations, and appeared on 'Best of the decade' features from IGN, Polygon, NME, CNET, and National Post.

Career, Business and Investments

Starting his career in the early 2000s, Jonathan Blow gained worldwide recognition with the release of Braid in 2008, a game that not only garnered numerous awards but also set the stage for indie games as a legitimate force in the industry. His follow-up project, The Witness, released in 2016, further solidified his status as a pioneer of thought-provoking puzzle games.

In addition to developing games, Blow has become a mentor and advocate for indie game development, participating in conferences and educational workshops. He invests in upcoming game projects and technology that align with his vision of interactive storytelling, continuing to innovate within the gaming space.

Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow became interested in game programming while at middle school.

He studied computer science and English at the University of California, Berkeley, but dropped out to start a game company. After the company closed following the dot-com crash, Blow worked as a game development contractor. He co-founded the Experimental Gameplay Workshop and wrote a monthly technical column for Game Developer magazine.

Social Network

Jonathan Blow is actively engaged on various social media platforms, where he connects with fans and fellow developers. His presence is most notable on Twitter, where he shares insights about game development, philosophy, and industry trends. As of 2025, his following continues to grow, reflecting his influence and the respect he commands within the gaming community.

Blow gained prominence in 2008 with Braid. He used its financial success to fund his next game, The Witness, and formed a company called Thekla Inc. After a lengthy development period, The Witness was released in 2016, and like Braid was critically and financially successful.

During its development, Blow became frustrated with C++, the programming language Thekla used to create the game. He began designing and creating a new programming language. Full-time work on the language, code-named Jai, and a new game implemented in it began after the release of The Witness.

A compiler for the Jai language is currently in beta release.

Education

Jonathan Blow holds a Bachelor’s degree in Mathematics from the University of California, Berkeley. His educational background has deeply influenced his approach to game design, integrating elements of logic and problem-solving that are prevalent in his games. He is an advocate for learning and often emphasizes the importance of education in fostering creativity within the gaming industry.


Among other things, Blow hopes the language will improve the experience of game programming and allow programmers to build more functionality with less code. By working on the Sokoban game, its engine, and Jai at the same time, Blow is able to test the language's design and adjust it early in its lifetime. As of August 2023, the Jai compiler is in a beta release.

Disclaimer: The information provided is gathered from reputable sources. However, CelebsWiki disclaims any responsibility for inaccuracies or omissions. Users are encouraged to verify details independently. For any updates, please use the link of Contact Us provided above.

You May Also Like
Reviews & Comments

Novak Djokovic, Pete Hegseth, JD Vance, Virat Kohli, Nicole Scherzinger, Ibrahim Traoré, John F. Kennedy, Chris Martin, Shaquille O'Neal, Taraji P. Henson, Neil Young, Bill Clinton, Ryan Reynolds, Riley Gaines, R-Truth, Timothée Chalamet, Jack Draper, Cate Blanchett, Barron Trump, Sara Waisglass